Ftl pike beam vs hull beam. Flak works super-well because it knocks all the shields out at once. Ftl pike beam vs hull beam

 
 Flak works super-well because it knocks all the shields out at onceFtl pike beam vs hull beam  This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams

I beat him moments ago, I had the Zoltan ship B. Shotgun or rifle. - Anti Bio Beam The anti bio meme is a weapon that is only useful in about 10% of situations, and even then it is poor. For sure they do. For example, if I have a Glaive Beam and Heavy Laser and nothing else by the time I end up at the flagship, the only way to do damage is hack shields. Shotgun or rifle. Only one ship starts without doors (Rock B), and only one starts without a. FTL: Faster. Their downfall? Very low shield penetration. The Pike Beam would get knocked offline several times throughout the flagship battle, and that would limit my damage output significantly. I had a run on Fed C with a pike beam and 3 hull beams. Honestly, I prefer the Hull Beam more than the Pike Beam. Beams and ASB shots do not collide with anything. This build would allow me to jump into combat, use the burst lasers to take out the shield system followed by a X of pike beams on the major systems. It breaks shields fine, and 30% breach chance is pretty good. Don't use ammo, either. Bio beam is a serious contender to fire beam. Mac or PC. One of my older videos that I made about a year ago. Mac or PC. Halberd should be doing 8-10 damage in a sweep, and IIRC can go up to 12 on some 'poorly' laid out enemy ships. FTL faster than light is a rogue like game where you pilot a ship on its way to rejoin your main fleet. Halberd beam correctly best beam, and then mini beam can do 4 damage with 1 power, absolutely fantastic weapon. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. bam13302 • 7 yr. The flak artillery that comes on the ship as an extra system can tear through any amount of shields and the beams tear shit up. The Pike Beam is a fairly standard weapon. 71K subscribers in the ftlgame community. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. Drone: Hull repair Weapon: Pike beam Maybe its because I'm a normal mode casual, but I dont understand why hull repair drones aren't loved by everyone as much as they are by me. Burst Laser III High power requirements and long cooldown keep it out of the higher tiers. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). We make choices like this everyday, they are part of us. FTL: Multiverse Wiki is a FANDOM Games Community. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. So, I'd lean towards pike, but they're both good and one or the other will often work better with a given setup. My reasoning being that with my current loadout (heavy ions supporting Beam),. Reply . Hacking pairs very well with beams too. Particularly good for Zoltan sectors, since you'll wreck zoltan shields mighty quick. But puts you at a disadvantage against drones, and lanius. In later sectors, it is possible for some ships to have 9 or 10 levels in shields or weapons, which is more than the player can obtain. It is extremely fast and comes in the colours of green and grey. And in a shop I am thinking of getting a pegasus missle. For example, if we're comparing two BL2's to other setups, Ion Bomb + Pike/Hull Beam takes down 4 shields instantly, after which the beam will do 4-5 damage while hitting up. Rebel attacking Crystal ship. 5/6 Weapon power. Ion weapons work surprisingly badly unless you have either Charge Ion or Ion Blast II (the rest can't autofire shields down). I think hack & flak to bring down shields, a beam swipe to damage systems, and then the statuses from Hull 2 to hopefully stop repairs would work well as a setup. . If you can have both drones destroyed when you come out of cloak then you're safe until they. Raw DPS of Beam Drones and Combat Drones are roughly the same - Beam can hit 2 rooms, but always takes. Shotgun or rifle. A cargo cult is a Melanesian millenarian movement encompassing a diverse range of practices and occurring in the wake of contact with the commercial networks of colonizing societies. Without using mods this only applies to 3 beam weapons (if I recall correctly); The Halberd (2 damage, thus goes through one shield bubble to deal 1 damage to each room. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. Crypto Pike Beam - this and hull beam are very similar and they both have situations where they are better. FTL: Faster Than Light WikiAll beams work similarly, they deal automatic damage and pierce shield bubbles in exchange for damage, so pike, hull and mini beam can't do it (because they only deal 1 damage thus a single shield can block it all), but halberd and glaive beams who respectively deal 2 and 3 damages per room can pierce 1 or up to 2 shields though with. This is a pretty good list overall but I disagree with the Hull Beam and Pike. ago. Beams do not deplete shield layers, and most are completely blocked by shields, making them ineffective without support. Hull: 20; Reactor: 32; Crew: The remaining crew from the previous stage (Minus the one in the Beam room if left alive). The only exception to this is The Osprey, with its Artillery. Rebel defector. Moving up from the mini, pike, and hull beams, we have the halberd beam: the king of efficient hull damage. Rebel attacking Federation loyalists. Ion Blast I. The flagship went down in 1 volley. Unless “Buzzard” is the official name for the Federation Bomber it is based on, I think you should change it. I forgot about beams working on the zoltan shield actually. BEAM_HULL Title Hull Beam Short title Hull Beam Description This beam is most powerful when targeting large, empty sections of hull. The Pike Beam and the Mini Beam from the vanilla game remain untouched, the only change to the Halberd Beam is the image when it hits the enemy ship,. Nice, I was trying to think what the best complement to double halberds is. Even hitting Shields with lasers/Combat Drones/whatever. This makes them particularly dangerous in the early game. Rebel attacking refueling outpost. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. I just wasn't able to strike back very hard without the Pike Beam. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. The Halberd and Hull, and Glaive can almost always hit 4 rooms, but can sometimes hit 5, and sometimes 3. Ion Bomb Only takes 1 power for 4 ion damage, but extremely long cooldown. Add a Comment. Shotgun or rifle. Mini Beam: fire chance 1 -> 0. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Otherwise I will probably take a pike beam or hull beam to pair with laser weapons. Chances are you'll waste a lot of missiles to make that happen and potentially. Weapon shots can collide with each other, or with asteroids, drones, and hacking drones. Does no hull damage nor system damage. This category contains 2 groups of events: Hull damage hazard: unavoidable hull damage (dependent on the RNG), unless, in some cases, countered by blue options provided by equipment (weapons, drones) or systems (engines). I seem to rather rarely come across Hull Beam,. The Defense drone MKIIs sound like flak cannons when they fire. Zoltan A: 868. Then again, with the way that beams work you'll only be able to hit each important room once, so the bonus damage on systemless rooms would probably make up for most of the difference, even 2 tiers does seem like a big difference. Hallberd Beam, on the other hand, can carry you easily coupled with the dual Ion Blast. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Engi C has four empty rooms in a row. Anti-bio Beams are incredibly good at killing enemy crew, if you can find one. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. Burst Laser (I) In every 11 seconds it gives 2 shots for power of 2. Had a lot of fun recently with hacking + hull beam + fire beam. FTL: Faster Than Light. Hull Beam: Hull beam is used to give a good amount of damage due to which it becomes a useful weapon. The Pike should be able to hit 5 rooms, can hit 6 on some ships, and 7 in a few exceptional cases. Hull charges faster. The three systems together used eight power, the limit for weapons, plus I would still have the Artillery Beam in the background as well. Chain Ion / Ion Blast II. WHILE SUPPORTED. The Nexus Point will have G-Van at the entry beacon. " Attack the pirate. Heavy Crystal II / Heavy Crystal I. For the system, see Weapon Control. 0s. Hull Beam does double Hull damage versus systemless rooms. imgur. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Hull missile does neither very well. Crystal weapons shoot shards of crystal that pierce one shield layer and deal damage to systems, hull, crew. Burst Laser III High power requirements and long cooldown keep it out of the higher tiers. Hull+pike Will kill the flagship in two volleys, a high upgrade over hull alone (that will take 3). Hull Beam , the best Hull weapon in FTL Pike Beam , it is so long Halberd Beam , it can past one shield Glave Beam , strong past 2 shields Vindicator , because it is the total annihilation next Missiles Leto , because it is weak Artemis , it is the standard Hermes , just because it needs 3 energy Hull Missile , because It is realy a bit better. Then I got chain ion, pike beam as rewards. I uploaded a gif of it a few weeks ago in this subPike Beam is markedly worse than Mini, Halberd, or Hull beams. Hull Beam / Pike Beam. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. The beam does set fire a bit slower, e. We make choices like this everyday, they are part of us. I'd say 5 is average. With only a Pike Beam, you can deal 8 damage to the flaghip damaging shields and both of the primary launchers. Mac or PC. Beam weapons can cause crew damage, but the beam must hit the specific square the crew member is standing on, not just the room that crew member is in. Catch me live every weekday from 1. A modification which focuses on rebalancing FTL weapons. They deal no hull damage,. Doesn't take as much power or as long to charge as the Glaive. Leah (also known as The Beam Master) the is a recurring character in FTL Multiverse, and the player’s self-proclaimed “rival”. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. If you're looking for a weapon to fill a specific role, then these might be the ones you want. 요컨대 FTL에서 가장 적은 전력을 소모하는 최종 병기다. This was a near-perfect fit for the last weapon slot: use the Flak II to strip away enemy shields, then smash hull breaches with the Heavy Laser II and finally rake the Pike Beam across whatever was left over. Besides, I was already destroying everything with two pike beams. Plus going into the Flagship fight I thought. The name derives from the belief that various ritualistic acts will lead to a bestowing of material wealth ("cargo"). Rules. Mac or PC. It's pretty easy to find 2 shots for 2 power. The universe of FTL is inhabited by friendly and enemy ships. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Pike Beam: A solid choice if you have the required accompanying weaponry. Lasers are general-purpose energy weapons. Dual glaive is awesome because you can destroy the first two phases in a single volley, but you can do really well with any combo of beams. That 14 second cooldown is powerful. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. My first putative world record was still in the original game on Sep 21 2013,. Hull Laser 2 is a perfectly fine weapon. Charge Ion. Axes or swords. It doesn´t matter which ship you use. Hull Laser II / Charge Laser II. I also got 5-6 asphyxiation crew kills over five sectors thanks to the hull laser. Defense Drone Mk I is useful. Wowee. You'll find that you value that timing difference quite a bit more when you've got a Pike Beam laying around. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. Pike Beam's length means it can regularly hit 4-6 rooms, whereas Hull Beam (and Glaive and Halberd) is usually going to be hitting 3-4. Stay away unless you really know what you want them for. DiscordDraconequus • 5 yr. This weapon will fire a volley of 3 Missiles at a time, every 23 seconds, each dealing 1 damage to the Hull/System it connects with, and it has a low chance of causing fire and hull breaches. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Nug_69. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. Juli 2013 um 19:18 Ursprünglich geschrieben von Pave Low: Halberd beam will cut through one shield. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. Artillery Beam. Flak weapons use area targeting, making them less accurate at hitting the targeted room (especially a small room). 7s, 11. There were still 1 or or 2 rare times that pike did more due to weird ship layouts. Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. Glaive beam. There is already a Buzzard-class frigate in the Kadur Remnant mod. These. Measured charge times for Pike Beam with 0,1,2 and 3 automated re-loaders were, respectively, 14. - Fire Beam Why? The enemy crew can extinguish fires faster than this thing reloads. Beam weapons cut across multiple rooms, allowing them to damage several systems and deal large amounts hull damage. This is a list of useful guides regarding FTL. She is supposed to be a joke enemy that cannot effectively harm the player due to using all-beam weapons and drones (although she does occasionally use different, equally harmless weapon loadouts on subsequent. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. The mini beam is short and only does one damage per room hit, maxing out at three total potential damage. or, use a Halberd Beam instead of. With 2 shields active, it will do 1 damage per room, because 3-2=1. Combat 2: 0. This cruiser has two Ion Blasts and a Pike Beam, with the two ion weapons together firing fast enough to create an ion cascade. Ion Bomb Only takes 1 power for 4 ion damage, but extremely long cooldown. Fires on a ship can occur when it is hit by weapons (lasers, missiles, bombs, and beams - and only by those that have. Still a useful weapon. Tomdroid. Plus going into the Flagship fight I thought. Glaive does 12, Hull does 8. The Anti-Bio Beam deals crew damage to all crew occupying the tiles the beam passes through (a room is composed of 2 to 4 tiles). . ; The Flagship's Zoltan Shield has 12 health points. ago. Hull Beams do not pierce shields. This looks like a Pike Beam. Category:Out of Fuel Events. The Pike Beam's primary advantage is that it sweeps faster, which is something, but tends to not offset all the advantages the Hull Beam has. I feel like the Pike's line of fire is so long I end up wasting a lot of it. Axes or swords. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). The Pike Beam's description says Glaive Beam instead of Pike Beam. I also had a max cloak (don't need the full 15 seconds, but allows it to take several hits), max engines (48% evade), max shields, and drone command with an anti-personnel drone and a repair drone. 3 power for 3 shots vs 3 power for 2 shots? No argument here, Hull Laser 2 rules. The Hull beam does double damage on systemless rooms, so it can either punch out systems or do bulk damage. And, as you note, you value it less when you have other shield-breaking and are looking for finer control over damage to the enemy ship. This. Heavy Laser 2 can slam 4 damage on a system and has good chance for either fire or breach. Does no hull damage nor system damage. Of course if you're in a position to use the Fire beam any beam weapon like the pike beam would be useable plus the dame is instant to systems and hullHull Laser II; Pike Beam; Halberd Beam; Hull Beam; Heavy Crystal I; Breach Bomb II; Small Bomb; Charge Laser II; FTL B Tier List (2023) The B Tier is for weapons that are not as powerful as the others but can still be useful in certain situations. Also, I find the secondary effects of the Heavy better. These are the Random Events that unlock the ships ' layout A and corresponding ship quest achievements. Rebel fight (Crystal) Refuel station. They hit the first room. Shotgun or rifle. Lanius absorbing automated scout. . Stackable. All trademarks are property of their respective owners in the US and other countries. Some weapons are simply better than others (typical example is burst laser 2 vs 1). These ships come in a variety of layouts, and can be equipped with various systems and subsystems, weapons, drones, and augmentations. We make choices like this everyday, they are part of us. The best strategy is to just unlock Rock B. "Friendly" objects cannot collide; for example, you cannot accidentally shoot down your own drones. It's the exact opposite of hull beam that does two awesome jobs at the same time. View Mobile SiteYes, beam weapons can penetrate shields that are at least one bubble less than the damage that the beam does, at the cost of one damage for each bubble it has to go through. Hull Laser 2 is a perfectly fine weapon. Sam Look. Basically your run-of-the-mill ion beam, short length and slow speed. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. I suppose with hacking, you don't need anything else. #4. Laser Charge (S) Laser charger (S) is a really flexible. I usually go Pike == Minibeam >> Halberd > Hull > Glaive. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. You don't have to choose between a good loadout and a second drone, once you're at around 5 weapon bars, the ~100 scrap isn't so much in comparison, and it rips 2-3 shield ships apart. The Long-Ranged Scanners will detect no ship presence. Only the energy. And another example is a time I had a Heavy Laser and 3. Pike Beam: 60* Halbert Beam: 70 Fire Beam: 70 Hull Beam: 70 Anti-Bio Beam: 100* Glaive Beam: 120. Auto-ship near radar station. P. I'd say 5 is average. This is a list of useful guides regarding FTL. The best strategy is to just unlock Rock B. III burst laser. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Fire drone is actually not too bad with the right setup. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. We make choices like this everyday, they are part of us. Beam weapon, 2 damage to hull, 3 damage to system per room. Boarding is even more hilarious when you manage to get a hold on some ion bursts and a fire beam. Mac or PC. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. Human boarders in abandoned sector. Upon entry, almost all your systems will be disabled during the intro. Burst laser II, pike beam. Sure, they do a lot of damage, but you have to get the shields down first. Still a useful weapon. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Reply . But as soon as you get a real targetable beam or any other set of workable weapons, I find the artillery often stays powered off for the rest of the game. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. Bombs. Sensors III O2 II and III Medbay III Transporter III (with exceptions) Weapons to avoid Systemless rooms ones (Hull Beam somewhat ok) Pike beam Burst Laser I (unless you have no choice) Heavy Ion Augs to avoid Long Range Scanners (unless it's. Single life form on moon. Sep 25, 2012 @ 8:45pm 2 sets of burst lasers, a breach missile luancher, and a fire beam. In conjunction with a steath system, pre-igniter and the stealth weapons aug I was pretty much unstoppable late game, didnt even get below 85% hull at the end of the fight against the mothership. Unless "Buzzard" is the official name for the Federation Bomber it is based on, I think you should change it. In a hot fight, you need to take out the enemy's dangerous weapons or drones fast, which the artillery beam just doesn't do. . If you're going for a one-shot build then the hull beam is better because you can do more damage in phase 2. Glaive is 3-2=1, or 3-1=2. Our setup was: *Dual Lasers *Hull Laser I *Leto *Hacking *Artillery…Hull Beam "Powerful drone that repeatedly attacks with a small hull beam and deals double damage if it hits systemless rooms. Shotgun or rifle. The Minibeam, in particular, has no right to not be right under the Advanced Flak. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Hull laser 2 creates a mini breachfest. ago. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. It deals 60 crew damage per tile hit. - Ion bomb A lot of ion damage, just that the reload is poor. FTL: Faster Than Light Wiki is a FANDOM Games Community. Don't buy the heavy laser but keep it if you find it, it's a great 4th slot weapon, on par with the small bomb. It has a fast charge time, requires only 2 energy and does 1 damage. FTL: Faster Than Light. In boarding support there are many ships where you can tag weapons & Medbay in a limited swipe. Axes or swords. P. An upgraded version of the Ion Beam MK I, slightly longer beam length and 2 ion damage. FTL: Faster Than Light Wiki is a FANDOM Games Community. I had a Kestrel Run with a Pike Beam, a Burst Laser II, a Chain Laser, and Heavy Ion (probably should have kept the Artemis or Stun Bomb instead so a hit to weapons didn't screw me over, but. Usually. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. The best by itself is the Chain Vulcan and the best combination of weapons for me is Flak 1 and 2 and Burst Laser 2 and 3 which will destroy most. instead of slicing the hull with beams: I've a thing for FTL high scores. In general the Halberd is better. Level 3 Hacking plus even a Hull Beam deals a terrific amount of damage. r/ftlgame • FTL Sectors Alignment Chart — Danger vs. The Pike beam hits 4 minimum, but can hit up to 7 in ideal circumstances. I'm wondering how to make these work. Captain Ventris. Cheeky Swipe in Action: Or, Neutralizing a Pike. Shotgun or rifle. 6s, 12. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. Hull Missile is far from the worst, my vote goes for the Anti-Bio beam which is only good for smaller ships and really weak compared to the Fire Beam. So buy: 1) Flak 1 = BL2 > BL1 > Charge Laser > Hull laser 1 = Chain laser = flak 2. Stacking ion weapons basically means you can kill just about anything with a pike beam or even a combat drone, on full auto-shoot. Pike Beam: beam length 170 -> 140. Ship Unlocking Events. Slug boarding Rock ship. Deals double damage on systemless rooms. Beams do not deplete shield layers, and most are completely blocked by shields, making them ineffective without support. Pike Beam: A solid choice if you have the required accompanying weaponry. Ion Beam Mark II: This upgraded ion beam is highly effective and emits a fairly strong ion pulse. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Shorter recharge, and the beam is still just the right size to hit three rooms of an Auto-Assault ship. Plus going into the Flagship fight I thought. The Hull beam does double damage on systemless rooms, so it can either punch out systems or do bulk damage. Anti bio and fire beam are a bit more situational since they don't deal hull dammage. #4. Flak 1 99% of the time. Crystal shards can be shot down by Defense Drones (Mark I and Mark II). We make choices like this everyday, they are part of us. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. Hull Missile is far from the worst, my vote goes for the Anti-Bio beam which is only good for smaller ships and really weak compared to the Fire Beam. It's essentially hull for drone parts! Youre basically immortal as long as you have one active! I know its probably because everyone prefers DDrones, but still This applies to all weapons, including the artillery beam of the Federation Cruiser. MEDIUM TIER: Flak I, Fire Bomb, BLI, Glaive Beam, Vulcan, Charge weaponry (excluding Swarm), Chain Laser, BLIII, Heavy Laser II, Hull Laser II. View Mobile SiteWas at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Burst Laser MK I is better than Hull Laser I, so it wouldn't make too much sense to put them in same tier. We make choices like this everyday, they are part of us. Bird of Prey Destroy an enemy ship, while Cloaked, with the ship having taken no Hull damage prior to that Cloak. Small Bomb: 55 Ion Bomb: 65 Breach Bomb I: 70* Breach Bomb II: 70 Healing Burst: 40*Beams NEVER MISS. Shotgun or rifle. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. Had a lot of fun recently with hacking + hull beam + fire beam. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play.